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 Items per hour problems?

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Valerius Maximus
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PostSubject: Items per hour problems?   Tue Apr 26, 2011 3:55 pm


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Stonards
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PostSubject: Re: Items per hour problems?   Tue Apr 26, 2011 4:45 pm

Press F3, find caves, eliminate caves.
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Valerius Maximus
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PostSubject: Re: Items per hour problems?   Tue Apr 26, 2011 5:00 pm

I don't think the post is focusing on how to eliminate caves... but rather the immense time cost of doing so...

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The Maximus Paradigms
Empathy is the key to success.
Life can be characterized by the reduction of entropy.
Identity is futile.
Emptiness and Fullness are inherently the same.
Nothingness is Perfection.
Knowledge is forever.
Erroneous information hastens destruction.
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Stonards
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PostSubject: Re: Items per hour problems?   Tue Apr 26, 2011 5:19 pm

@Valerius Maximus wrote:
I don't think the post is focusing on how to eliminate caves... but rather the immense time cost of doing so...
It takes me about 5 or 6 hours to eliminate most of the larger caves on a standard map as long as there are people in the area for an hour or so, so that the caves fill up. The gigantic tunnel system they are using is insane, and with the new F3 "see-mobs" tactic, it's far easier. It's not 100% reliable with a mob grinder running in the area.
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Hans Lemurson
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PostSubject: Re: Items per hour problems?   Wed Apr 27, 2011 5:56 pm

Or you could build your trap in a region with very few caves. Caves tend to cluster together, and so there will be highly porous regions as well as relatively solid ones.

If there are any cave entrances near the surface where you are, don't build your trap there. It would also be a good idea I think to take a page from Kiershar's book and build your trap under the sea. No surface to worry about, and less room for caves.
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Stonards
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PostSubject: Re: Items per hour problems?   Wed Apr 27, 2011 6:15 pm

@Hans Lemurson wrote:
Or you could build your trap in a region with very few caves. Caves tend to cluster together, and so there will be highly porous regions as well as relatively solid ones.

If there are any cave entrances near the surface where you are, don't build your trap there. It would also be a good idea I think to take a page from Kiershar's book and build your trap under the sea. No surface to worry about, and less room for caves.
I'd just use stone vision and F3 to make sure there were not many caves.
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